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Author | Message |
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Alex Send message Joined: 1 Mar 05 Posts: 88 Credit: 398,734 RAC: 0 |
I run the app currently on my notebooks only. One of them has a build-in GTX470m. The GPU usage never exceeded 43% with very long periods of 1 - 2 %. Checkpointing seems not to be the final solution; I stopped crunching with a wu @ 88,888% with a remaining time of <10 min; after restarting the remaining time jumped to > 25 min. The work distribution does not work according the preferences. Also I've set to get FGRP #3 only, I got other wu's too, most of them casa's. And the GPU utilisation factor of 0.5 is also ignored. With a 'memory used' of only 127MB I could run easily 5 or 6 of these wu's. But this would require 6 or 8 core cpu's or in other words FGRP#3 only pc's. If this is the final version according to the gpu usage a way must be found to run a stable combination of let's say 2 perseus arm wu's together with one FGRP#3, otherwise the GPU would run idle for longer periods. Another way would be to make the gpu utilisation factor an argument for the wu type rather than to the pc's venue. Alexander |
DF1DX Send message Joined: 5 Mar 13 Posts: 4 Credit: 63,982 RAC: 0 |
Result for FGRP #3: 3060s, i5-3570K @ 4.2 GHz, no GPU BTW: Is AVX support (also for S6-CasA etc.) possible? For example, one WU Asteroids@home (MacBookPro Late 2013 2.4GHz Haswell): 110 min OSX-SSE3 and 90 min OSX-AVX. HNY Jürgen. |
Alex Send message Joined: 1 Mar 05 Posts: 88 Credit: 398,734 RAC: 0 |
MrS posted this idea @Einstein in the Android thread. I think it's a good idea since more and more cpu's have this feature and a lot of resources are wasted by not using these possibilities. On the other hand we should be aware that this project is really driven very professional; they work on an improved algorithm, cuda 5.5, have arm wu's for Linux and Android, support for all types of GPU's, have plans to introduce the wisdom file for the fft for different platforms aso. They are working hard to improve the project, which is the core for the success here (Remember: the PetaFlop barrier is crossed and stable above 1 PF) Alexander |
[VENETO] boboviz Send message Joined: 6 Oct 06 Posts: 7 Credit: 344,106 RAC: 0 |
I run the app currently on my notebooks only. One of them has a build-in GTX470m. The GPU usage never exceeded 43% with very long periods of 1 - 2 %. Same here.... |
zablociak Send message Joined: 10 Aug 12 Posts: 8 Credit: 5,858,908 RAC: 0 |
My host https://albert.phys.uwm.edu/results.php?hostid=9923 (GTX 560 non OC'd with 301.42 driver, i7 860 @2.8Ghz) calculated 29 FGRP#3 FGRPopencl-nvidia tasks with av. of 650 sec of Run/CPU time (A@H was the only project being calculated at that time). All WUs finished without error, but 23 of them validated so far as "Validate error" and 6 are still pending. Can you take a look into these results? Regards Luke |
DF1DX Send message Joined: 5 Mar 13 Posts: 4 Credit: 63,982 RAC: 0 |
Nice work. Please add an option "Use Intel-GPU" for FGRPopencl-intel_gpu-lion. Albert sent my Host 10045 (OS X) only cpu-workunits. Jürgen |
zablociak Send message Joined: 10 Aug 12 Posts: 8 Credit: 5,858,908 RAC: 0 |
Now everything runs smoothly and without "validate error" problems, on both Nvidia GTX560, AMD HD 7970 and different CPUs (Phenom II X4, i5 Ivy and i7 Lynnfield). I hope we can test production version of FGRP #3 soon (I mean "real" samples with full GPU load). GTX560 HD7970 Regards Luke |
Bernd Machenschalk Volunteer moderator Project administrator Project developer Send message Joined: 15 Oct 04 Posts: 1956 Credit: 6,218,130 RAC: 0 |
Well, the FGRP GPU app is in the first stage of development, similar to the first BRP GPU App: only the FFT is ran on the GPU, all other computation is still done on the CPU. For the time being we are more concerned to get it running at all and give the same results as the CPU version (i.e. validation). Further improvement is planned with time. The text for the "GPU utilization factor" preference setting actually reads "GPU utilization factor of BRP apps", which obviously does not apply to FGRP apps. We'll add another such setting for FGRP. BM |
archae86 Send message Joined: 6 Dec 05 Posts: 414 Credit: 67,924 RAC: 0 |
One of my hosts today received an FGRP3 opencl_nvidia task It progressed from 0 to 97% indicated completion over about a 50 minute period, with very sporadic indicated GPU usage ranging from 0 to perhaps 60%. Subsequently it sat at 97.297% indicated completion for over twenty-five wall-clock minutes, steadily using one core of CPU, no discernible GPU, and no indicated progress. I've suspended it for the time being, and am willing to give it more time if it seems likely to generate some useful information by doing so, but it seems likely it has hung up. The host is a Windows 7 machine with a Xeon E5620 CPU running hyperthreaded. The graphics processor is a GTX660 with 327.23 driver installed. |
Claggy Send message Joined: 29 Dec 06 Posts: 78 Credit: 4,040,969 RAC: 0 |
That was quite normal when I ran both Nvidia and ATI tasks, it'll finish eventually, Claggy |
archae86 Send message Joined: 6 Dec 05 Posts: 414 Credit: 67,924 RAC: 0 |
Claggy wrote: it'll finish eventually I turned it back on, and it finished, after spending well over half as long in the terminal phase of no visible progress and no apparent GPU use as it did for the first 97% of reported progress. Thanks for steering me to continue. |
Eyrie Send message Joined: 20 Feb 14 Posts: 47 Credit: 2,410 RAC: 0 |
This host [CPU only] got this task on Friday. With a 3 day deadline on a 3.5/0.1 day cache. It went immediately into EDF, of course. When I investiagted why I'd gotten something that should not have made the deadline test I found something like 'estimated delay 0, deadline test skipped' for that task. A second of the same type was checked and summarly rejected - I got a BRP instead. Unfortunately I missed out on keeping the server log for that workfetch. According to some checkin around boinc 6.6 estimated delays are used for deadline acculations. A quick check of my sched_request files for various projects found that field was 0 for all of them, regardless of project cache. I've not had the time yet to check the code how that delay is calculated. Since this is the first time I've received a task that has a shorter deadline than the minimal cache I suspect minimal overall impact - but I do shut down over the weekend, so the 3.5 day setting is fairly realistic. It might be a slight misconfiguration on Albert or I've found another bug... So, when I received that task it had an estimate of 1:20 and was running and checkpointing nicely. It got to around 50% in something like 35 minutes so I assumed the estimate was fairly spot on and didn;t worry about the deadline any more. about two hours later I checked again on the task and to my extreme astonishment it had dropped back to around 4%. A quick check of stderr in the slot found it was doing skygrid 2/25, so 4% was a good fraction. Elapsed time was eventually 7 hours and I returned it in time, but I was left wondering why a) I'd gotten the task in the first place and b) how come its fraction completed dropped like that. I suppose the crappy initial estimate is to be expected, but underestimating by 6x is suboptimal. David's new formula for calculating estimated time remaining doesn't really help there either. Queen of Aliasses, wielder of the SETI rolling pin, Mistress of the red shoes, Guardian of the orange tree, Slayer of very small dragons. |